I hope to have the Mesh done and into Unity sometimes tomorrow. I have been turning triangles into quads when that happens by deleting the diagonal after I make two adjacent triangles. I decided to start over and do all the work around the ears, mouth, eyelash, and eyes first so I can have more clear topology and pick up only Quads and triangles easier. Thanks for explain what an N-gon was also. I just saw the help you posted and that explains it. 3d coat also notifies you of N-gons in the bottom bar with the other polycount information. Easiest way to get rid of them is by terminating your edge loops by making a traingle with a new by poly. Ba, noticed another N-gon straight after posting. I'd be interested in seeing some renders from Unity once you've ported it in there They can cause problems at rendertime, especially during mesh deformations for animation. An N-gon is a polygon with more than 4 vertices. I noticed in your re-topo you may have an N-gon. Will I be able to have 3D-Coat fill in the other side with the mirror image? I'm using symmetry or mirror type of mode. How can I get the other side to fill in after I'm done. I am new to modeling and Unity all this fun stuff, For a newbie I am having a great experiencing This retopo will be the version 2.0 of the Unity Game Char for my game that I made, with pain, earlier this year. I plan to upgrade my license from educational to to full in the next few months. It seems I don t have to know how to use all the tools and can just relpy on a few favorites in the 3D-Coat retopo menu's I really didn't expect to get this small result in just 10 or 15 minutes. I have no idea how I will get the UV's onto the retopo mesh when I am done but I look forward to learning. I am amazed at how easy the quads fall on the High Polly Mesh that I shaped/designed in Poser. I was on the verge of getting Topogun but I have found that the 3D-Coat tools are great and easy to use. I started sculpting early this year in 3D-Coat and later added a Zbrush License.
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